The investigation has gone better than I hoped. With only a little work I was able to implement a 3d perspective, 3 dimensional gravity and collisions.
I did come across a couple of problems that I'm going to seek advice on.
The Z frame buffer seems to be working in reverse. I've got some experience with depth checkers and I'm sure I've just got something backwards but I can't find it.
I can't figure out how to implement the chase camera. As soon as I have this I can look at implementing a better control system. I'm going to speak with my supervisor about it on Tuesday and go from there.
What I would do differently?
Nothing. I'm happy with the use and result of this sprint.
What did I learn?
A sprint aimed at research and planned experiments can be every but as productive as a sprint dedicated to implantation.
I'm dyslexic. Apparently as many as 1 in 5 people are. This blog is about my experience with the condition as a student and a programmer. I am not a teacher, therapist, educational psychologist or any sort of medical professional. This is in no way medical advice. I'm just a student trying to learn whilst dealing with this condition.
Showing posts with label Sprint 3. Show all posts
Showing posts with label Sprint 3. Show all posts
Sunday, 18 March 2012
Monday, 12 March 2012
Sprint 3 Planning
Now that I'm getting a grip on this project I'm going to look at expanding into the 3rd dimension.
I'd initially abandoned the idea of doing this project in 3d due to the problems I was having using the framework. Now I'm thinking that I should give it a go.
So sprint 3 is going to be exploratory. I'm going to take a slightly XP approach and write a bunch of experimental throw-away code and see if I can't get a hold on the Z axis. I'll implement what I can and identify the things that are going to cause me trouble. Then speak to my supervisor about it all.
I'd initially abandoned the idea of doing this project in 3d due to the problems I was having using the framework. Now I'm thinking that I should give it a go.
So sprint 3 is going to be exploratory. I'm going to take a slightly XP approach and write a bunch of experimental throw-away code and see if I can't get a hold on the Z axis. I'll implement what I can and identify the things that are going to cause me trouble. Then speak to my supervisor about it all.
Labels:
FYP,
iOS Development,
Scrum,
Sprint 3
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